Vol. I:
1) Space Groove II; 2) Space Groove III; 3) Space Groove I.
Vol. II: 1) Happy Hour On Planet Zarg; 2) Is There Life On Zarg?; 3) Low
Life In Sector Q-3; 4) Sector Shift; 5) Laura In Space; 6) Sector Drift; 7)
Sector Patrol; 8) In Space There Is No North, In Space There Is No South, In
Space There Is No East, In Space There Is No West; 9) Vector Patrol; 10)
Deserts Of Arcadia (North); 11) Deserts Of Arcadia (South); 12) Snake Drummers
Of Sector Q-3; 13) Escape From Sagittarius A; 14) Return To Station B.
Whoah, this doesnʼt sound like ProjeKct One at all — in fact, come to think of it, it doesnʼt sound much like
Ninetiesʼ, or Eightiesʼ, or Seventiesʼ King Crimson; and not just because this
time around, Bruford preferred to sit it out, with Belew taking care of the
electronic drumming instead of guitar playing. Surprisingly, this is a studio
rather than live effort, much of it still improvised, according to ProjeKct
guidelines, but with quite a few tracks that were clearly pre-composed,
sometimes even featuring memorable main themes. Most importantly, however, the
fairly unpretentiously named (for KC standards) Space Groove is exactly what it advertises itself as: a collection
of groovy, funky-fusionistic pieces with psychedelic / cosmic overtones.
To be honest, in the overall context of King
Crimson activity this particular ProjeKct seems like a joke — who could have
ever aspired to see a Fripp-sanctioned record begin with a track called ʽHappy
Hour On Planet Zargʼ? (The only thing lacking would be to see a picture of
Robert in an Enterprise uniform). But those who have also followed Robertʼs
solo career know fairly well that Fripp is no stranger to musical jokes (the
entire Exposure album might look
like one extended, and very funny, joke), and the idea of a Fripp / Gunn /
Belew trio doing something completely different for a change is seductive by
definition — hell, we probably wouldnʼt mind them picking up a set of bagpipes
or covering an Andrew Lloyd Webber musical in its entirety.
The drumming, by the way, does make for a lot
of difference: since Belewʼs playing (and / or programming) style is naturally
more simple than Brufordʼs (think all those times when Paul substituted for
Ringo on the drums), the music sort of comes across as more accessible — and,
in order to achieve perfect sync, Gunn and Fripp also tend to go for slightly
more simplified and straightforward playing patterns. The landscape is quite
sparse and feels as uncluttered as the arrangements on Discipline, but already with ʽHappy Hour On Planet Zargʼ you will
see that the emphasis is on chillinʼ
rather than drivinʼ — this here is a fairly relaxed approach, with a chumpy drums/bass
groove holding things down and quirky guitar mini-melodies whirring past the
groove, like tiny astral bodies whooshing past your supersonic rocket ship.
Later on, the music gets even more relaxed,
with slowed tempos, limp, marimba-like percussion and dense synth textures
replacing or overshadowing guitars (ʽLaura In Spaceʼ, etc.), though every once
in a while the disciplined bass groove comes back, and there is enough
diversity in the tempos, signatures, and moods to suggest that the three lads are
really churning out a concept album about a journey through space — although,
as a soundtrack, this would have probably worked better in an old adventure
game franchise such as Space Quest
rather than in any version of Star Trek:
too goofy and quirky to attach itself to anything other than pure comedy.
Technically, I suppose the album might be
labeled «fusion», and the closest equivalent of this sound that comes to mind
is classic Brand X, before they became way too adult contemporary for their own
good. But to be 100% legitimate fusion, Space
Groove should have been jazzier, whereas Belew is not a jazz musician at
all, especially when it comes to laying down a percussive groove, so in the
end, this is more «blues fusion» than «jazz fusion», if that makes any sense to
you. Regardless, itʼs largely cool, relaxing, friendly blues fusion, rarely
memorable (apart from a small bunch of themes) but never really pretending that
it should be, either. Just a special way to chill out from a band that
typically makes its living by making you stand on edge, but this time decides
to spare your senses and, instead of the usual elevator to Hell, get you a nice
space cruise ticket for a change.
Oh, and, actually, the album comes in two parts — with most of the stuff now
coming at us digitally, I almost ended up missing the Volume 1 part, which
consists of one short and two very long jams and is actually a little
different: ʽSpace Groove 1ʼ, in particular, has plenty of nasty, distorted, Larksʼ Tongues-style solos from Fripp
that create a completely different atmosphere. But something tells me that
Volume 2, with its shorter tracks that actually bear specific names, is the
real deal here — think of Volume 1 as the part where you undergo space flight
training, and of Volume 2 as the actual journey.
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